Sd3d is a simple library to use aiming at achieving 3D graphics with very few lines of code.
1. Start a new Android project, let say a simple Activity project.
2. Add Sd3d as a project library.
3. In the activity class file, replace the generated onCreate by the following code. 
 
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
 
        Sd3dRessourceManager.init(this);
 
        if (GameHolder.mGame == null)
        {
            GameHolder.mGame = new Sd3dGame();
            GameHolder.mGame.init(this);
        }     
        setContentView(R.layout.activity);
 
        Sd3dGLSurfaceView mGLSurfaceView =
                (Sd3dGLSurfaceView) findViewById(R.id.glsurfaceview);
 
 
        mGLSurfaceView.setRendererGame(GameHolder.mGame.mRenderer, GameHolder.mGame);     
 
 
        GameHolder.mGame.setMGLSurfaceView(mGLSurfaceView);        
}
 
Ok the code is a bit ugly and not self explanatory but it'll do the job of initializing the project. 
4. Edit the generated layout file in the "layout/" directory. 
It should be something like that :
 
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent">
 
    <org.nicolasmy.sd3d.Sd3dGLSurfaceView android:id="@+id/glsurfaceview"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"/>
 
</RelativeLayout>
 
5. Copy the "config/" and "shaders/" directory that are in the "assets" directory of the sd3d project to the assets directory  in your project directory.
VoilĂ  ! your application is ready to run, showing something like a black screen (not of death hopefully).